Age :121 Gender: Male for simplicity; no actual gender Height: 7' Weight: 1760 lbs unarmored; 2000 armored Build: Slender form due to height and streamlined armor Race: Fereg, Grievdor variant Skin Color: Sage Recognizable Features: Worm-based structure, streamlined armor, height, bellowing voice Eyes: Lime, no pupils Formed: Sultanate of Seljuk Languages: Common, Dvergar, Sidan Alignment: Neutral Good with Good Chaotic tendencies Occupation:Former diplomat and convoy guard for his Hajo colony; now a tinkerer Preferred Attire: Armor Preferred Weapon: Generally no preference
Biography:
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Summary Formed in the Sidan Desert from Nyu that had a exploratory tendency, he would be used for diplomatic purposes by his colony. His Nyu would prove to be too adventurous for standard use, and thus his creation into a Grievdor was for necessity and for his sake. Coming from Nyu that fed on Lead-based metals and Navium due to the deeper depths that they mined, he has developed a resistance to the toxins and harmful effects these metals give off. Interacting with traders, towns, and travelers, he gained an interest in machinery, and the technology that exists outside of his primitive convoy. After inquiries with his Hajo colony, he learned of Fereg history with the Dverfar, and desired to find more information on their technology and culture. The Hajo colony, finding his request to be acceptable and beneficial to them, allowed him freedom to go out and pursue his goals. With the colony's permission, Oosa travelled to the Karaks, where he interacted with other Fereg colonies and learned further about the Dverfar Conflict, and through continued travel, learned of the other races and cultures of Aeria. His travels would lead him to talented enchanters and mages, who in exchange for rare metals, would provide him their knowledge and lessons. However, one skilled individual he could not find willing to share their knowledge, would be a machinist, which he has currently set out to find and learn from.
Traits:
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Tip of The Spear: The Nyu that make up Oosa were used at the tip of a Hajo mining tendril, making them susceptible to the poisons and hazards of Aeria's depths. Opposed to most Nyu that would turn back, Oosa continued to dig and feed, eating some of the most hazardous metals gradually. After a long enough period of time, they had become fully immune to the effects of these metals, and took on the skin color of them as well.
Lead-based poison resistance: High Navium resistance : High
Backyard Tinkerer: Receiving no formal training in the usage of machinery, Oosa would toy around with his own creations and ideas to some varied success. The time put into tinkering combined with his natural curiosity, allowed him to create some clever creations, but he still lacks the training to perfect his craft.
Machine-work:Low-Medium
The Enchanter's Apprentice After receiving some of the best training from enchanters all the way from Sida to Sanctimonia, Oosa is a talented and clever enchanter, using methods most individuals would deem unusual or absurd.
Enchanting Skills:High
Mage's Pet: Receiving superb training from mages from Sida to Sanctimonia, Oosa learned the fundamentals magic. However, his unusually powerful magical field and abnormal form of weaving would lead him to practice on his own until he mastered his deadly and unusual form of magic
Magical Usage: High
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Inventory: += His Cobalt Grievdor armor += A satchel of different contraptions += A wooden backpack with different draws for tools and parts += A bag of assorted metal ores += A enchanted golden device that allows him to speak more coherently than standard Fereg
Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
Subject: Re: Oosa Mythvroth Sun May 12, 2013 3:09 pm
Character was run over with me, and fits the criteria for a fair Fereg character.
Due to a slight bias, I won't be giving approval or denial until others comment.
Also, the brevity of the biography is acceptable, as just like Pat said, "10:08 PM - Pat: He's a Fereg, what other stuff would he be doing before other than chomping on some rocks?"
Subject: Re: Oosa Mythvroth Mon May 13, 2013 1:24 am
I'd just like to point one thing out... Cobalt isn't a very practical metal to make armour from, so don't expect it to do much to protect you.
But this still warrants an Accept
BooM Archmage
Posts : 629 Join date : 2012-02-22 Age : 29 Location : Paradise City, Florida
Subject: Re: Oosa Mythvroth Mon May 13, 2013 3:16 am
Those eyes.. Looks good on paper, but I'd like to see RP since I don't believe I have seen you RP before.
Dominator046 Senior Wizard
Posts : 458 Join date : 2012-08-09 Age : 29 Location : 'Murica.
Subject: Re: Oosa Mythvroth Mon May 13, 2013 4:07 am
noodle wrote:
I'd just like to point one thing out... Cobalt isn't a very practical metal to make armour from, so don't expect it to do much to protect you.
But this still warrants an Accept
I think Cobalt has been renamed, and is something slightly different in terms of creation; though, I think it still functions the same. I think it was made into Noxious Mithril, so that might be something simple that needs changed, in no way a deal breaker.
Similarly, I like the character idea; though, I would like to see some roleplay as well, before yielding my full approval.
Skelasoldier Scrublet
Posts : 15 Join date : 2012-10-04
Subject: Re: Oosa Mythvroth Mon May 13, 2013 5:51 am
A Greivdor-Magi, interesting concept that I don't see any qualms with. Maybe now Rataka will have a buddy to passive Rp with.
Gonna be an Accept from me.
bd863 Giant Scrub
Posts : 50 Join date : 2012-10-02
Subject: Re: Oosa Mythvroth Mon May 13, 2013 10:09 am
I would like to see some rp first so pending but I am leaning on a yes
Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
Subject: Re: Oosa Mythvroth Tue May 14, 2013 6:10 am
Not to be Captain Obvious, but it seems it's a matter of roleplay skills over actual character design. It should go with noting, that cave_dweller has never played a gmod rp, and infact first rp'd with me on Dominion. So, when he does hop on server, i'll try to be around to help. If i'm not there, just show him the ropes, he'll catch on fast.
BooM Archmage
Posts : 629 Join date : 2012-02-22 Age : 29 Location : Paradise City, Florida
Subject: Re: Oosa Mythvroth Tue May 14, 2013 6:34 am
I only ask for RP status because I do not really know what to look for in this race you created outside of what lore you have posted for us. I strongly urge everyone to step up and help this new RPer and his efforts in joining Garry's Mod.
Venom OPS Administrator
Posts : 504 Join date : 2012-08-17 Location : America
Subject: Re: Oosa Mythvroth Tue May 14, 2013 7:20 am
I know Skela has been doing a superb job roleplaying his Fereg, and this character comes with some things to aid in a more, normal, existence. Like the speaking apparatus and such. Still, I understand the reasoning, and i'll try to get him on and roleplay today with him.
thorogoodd Monthly Bather
Posts : 336 Join date : 2012-02-04
Subject: Re: Oosa Mythvroth Tue May 14, 2013 9:16 am
There are reasons we used to encourage more 'normal' characters, closer to home types, for newer players.
However, given some time to see this RP'd I can give an actual opinion on it.