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 Vashj Sar'sul

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Aeria Roleplay
Black Banana Party
BooM
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BooM
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BooM


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Join date : 2012-02-22
Age : 29
Location : Paradise City, Florida

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PostSubject: Vashj Sar'sul   Vashj Sar'sul EmptyFri Apr 05, 2013 9:35 am

Vashj Sar'sul 14u8d2q

Quote :
Full Name: Vashj Sar'sul
Nickname(s): Vash
Gender: Male
Age: Two hundred thirty nine
Race: Naga hybrid: dragonkin
Languages: Naga, Common, Sidan, Aru, Occitianian
-Though Vash knows these languages, he cannot speak them well.
Birthplace: The deserts of Sida
Family: None Relevant

Quote :
Dieties: Ss'ar'ess, Symsus, Ss'ar
-Much like his people, Vash doesn't doesn't actively pray to them.
Hair Color: N/A
Hair Style: N/A
Eye Color: Grayish blue
Skin Tone: Bluish gray
Height: 20'
-From head to tail.
Weight: 214 lbs
Body Type: Muscular, scaly

Quote :
Spoiler:

Quote :
Genetically engineered at birth to be the vanguard of a new project to achieve multi-layered genes and superior connection to the World Storm, Vashj was created from early on in his egg stage. Injected with constant doses of truminum and dragonkin genetics, the young lifeform nearly lost his life to the deadly injections like so many of his unborn kin have before Vashj. The few that actually are birthed are trained, as Vashj was, to become strong fighters with the magical weaving and the art of sword play to protect themselves and the people of the dwindling naga race. However, Vashj did not take on this training to a much later age as he was to lead his people in experimenting with the World Storm's connection to the Dragonkin blood inside Vashj.

Though this connection proved to be near non-existant, the naga continued to care and train for Vash despite the blood of their enemies that flowed through him. The naga carried on the knowledge of their ancient naga mage-lords since the time of old before the God Wars, and instilled it upon Vash and the fellow younglings in the remnant cities. Through this knowledge, the magic came almost naturally to him in the days of his training much later in his life. However, it took much later, nearly twenty years, to weild a sword somewhat well enough to defend.

Vashj first saw the devestating effect of Sylnorath's Scar upon Aeria when he ventured outside the walls of the remant naga. The once furtile lands of jungle now only reduced to a sea of deserts. With the knowledge and practice of the magic trained for nearly a century, Vashj traveled the wastes in order to put the training to use as instructed by the naga. Weeks went on without any word about the dragonkin naga. He came back bathed in the blood of the humans who have taken his ancient land, their skulls attached to a band around his neck and waist. Captured merchants of varying nationalities followed behind him, chained from head to toe to be given to the naga as a gift.

Only now Vashj was considered one of the naga, no longer outcasted in the society that birthed and experimented on him. But something more dark grew inside Vashj in his attempt to gain favor with his kin. War changed him, talked to him. An overwhelming desire to slay his enemies and be showered in their blood made him leave the city after two centuries and twenty years of staying inside to hone his skills. While still being an outcast to the world, a mere myth in some cultures, the naga set out to seek war, conflict. He spent years on the battle field, small and large, just for the thrill of battle. He requested no money, no rewards for his service. For this, his name grew as a warrior of great magical and physical skills around Aeria.

While in the South acting in a war for a tiefling named Marcus Olm, Vashj stayed among the cities for a short while before returning back to Sanctimonia. Along his way he spotted an alfar woman being harassed by other alfar men. Still covered in blood from a previous fight, Vashj slew the male alfar for the woman before continuing his trail north. She, of course, came with him for protection. Forming a sort of bond, the two stayed in Surna for reasons unknown to Vashj. He stayed regardless because of the active fighting in the area.


Last edited by BooM on Fri Apr 26, 2013 7:52 am; edited 9 times in total
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Black Banana Party
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PostSubject: Re: Vashj Sar'sul   Vashj Sar'sul EmptySat Apr 06, 2013 6:11 am

Genetically engineered at birth to be the vanguard of a new project to achieve multi-layered genes and superior connection to the World Storm, Vashj was created from early on in his egg stage. Injected with constant doses of truminum and dragonkin genetics, the young lifeform nearly lost his life to the deadly injections like so many of his unborn kin have before Vashj.

You're telling me we can genetically enhance eggs, but we don't have flintlock pistols..?

There's also the fact that realistically, I realize this isn't a real life roleplay, but in the time period this roleplay is set in, I'm not really seeing how something like this can work. We've only been able to do modify genetics for the past thirty or so years in real life, and look at what kind of technology we have. So take into account the amount of understanding you'd need with the limited amount of science provided in the lore and whatnot, I'm just not generally seeing how something like that would work at all.
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Aeria Roleplay
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PostSubject: Re: Vashj Sar'sul   Vashj Sar'sul EmptySat Apr 06, 2013 11:05 am

Black Banana Party wrote:
Genetically engineered at birth to be the vanguard of a new project to achieve multi-layered genes and superior connection to the World Storm, Vashj was created from early on in his egg stage. Injected with constant doses of truminum and dragonkin genetics, the young lifeform nearly lost his life to the deadly injections like so many of his unborn kin have before Vashj.

You're telling me we can genetically enhance eggs, but we don't have flintlock pistols..?

There's also the fact that realistically, I realize this isn't a real life roleplay, but in the time period this roleplay is set in, I'm not really seeing how something like this can work. We've only been able to do modify genetics for the past thirty or so years in real life, and look at what kind of technology we have. So take into account the amount of understanding you'd need with the limited amount of science provided in the lore and whatnot, I'm just not generally seeing how something like that would work at all.

This really isn't the kind of stuff that any civilization today would be capable of. Except maybe the Dverfar, but this isn't really their 'style'. The Naga, the people that made this dude, were the first EVER mages. The first civilization to discover magic, in a significant way, and then use and develop it. Their civilization was flourishing two THOUSAND years ago, and while in some ways magic has progressed past them, they still hold knowledge and abilities that most other civilizations - in many cases, backwards in the way of magic, like Pycheko, Sanctimonia, Occitan, or Sida - could never hope to replicate.

In Aeria, the difference between the laws of physics and magic is negligible. Really, the laws of physics in this world encompasses magic. Magic is just a form of energy that you can control - really, the same type of energy exists in different ways. So in this world, chemistry is alchemy - yet it doesn't mean that everything runs on pixy dust. Magic is just a form of energy, and energy itself is special in this world, and has different properties.

Either way, I understand your concern. But this - the processes that went into making this guy aren't really replicable by any civilization that lives today. The Naga themselves are a dying race, reduced to only a few tens of thousands. The lore on this really isn't an issue, except for a few details that need ironing out. I might prefer that Boom tries for a regular Naga, but even that is a bit iffy.
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BooM
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BooM


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PostSubject: Re: Vashj Sar'sul   Vashj Sar'sul EmptyTue Apr 23, 2013 6:44 am

Finished.
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noodle
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PostSubject: Re: Vashj Sar'sul   Vashj Sar'sul EmptyFri Apr 26, 2013 11:13 am

Fine.
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Atlas
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PostSubject: Re: Vashj Sar'sul   Vashj Sar'sul EmptyFri Apr 26, 2013 12:18 pm

Niggers
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bd863
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PostSubject: Re: Vashj Sar'sul   Vashj Sar'sul EmptyFri Apr 26, 2013 12:45 pm

Accept. The only problem I have with this character is he's made for war and that's it. And also I didn't really see a weakness I trust your rp boom it's just in a battle I think there'd be no chance. Other then those few details I am fine with the character.

Fixed thanks pat


Last edited by bd863 on Fri Apr 26, 2013 12:54 pm; edited 1 time in total
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PostSubject: Re: Vashj Sar'sul   Vashj Sar'sul EmptyFri Apr 26, 2013 12:52 pm

bd863 wrote:
Accept. The only problem I have with this character is he's made for war and that's it. I don't really like the whole 20ft tall part either due to him not being able to fit in... well anywhere. And also I didn't really see a weakness I trust your rp boom it's just in a battle I think there'd be no chance. Other then those few details I am fine with the character.

He's not 20ft tall. He's 20 feet from head to the very end of his tail.
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BooM
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PostSubject: Re: Vashj Sar'sul   Vashj Sar'sul EmptySat Apr 27, 2013 5:14 am

Vashj is intended to be a combat role as well as a passive roll with a few characters, but this list can easily expand despite his racist behaviors. He is combat proficient in magic rather than swords, as most naga are. As for weaknesses, I don't know what you mean. He's the same as any mortal: stabbing, bullets, and magic hurt him just as much as any human.
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PostSubject: Re: Vashj Sar'sul   Vashj Sar'sul Empty

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