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Dominator046
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PostSubject: The Highland Anthology   Sat Dec 29, 2012 8:34 am

The Highland Anthology: The Story of the Gaerds

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The People of the Highlands

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Spoiler:
 

The people of the Highlands, known as the Dragon Coast in modern times, are a hardy, colorful folk, who have a great culture spanning back before the bounds of history; a great amount of material exists from these prehistoric times, past on and recorded through legends and monoliths that stand on the countryside to this day. These people inhabit what is but a fraction of their ancestral lands known as the Dragon Coast, where civilization has difficulty taking root, and where they are humbled by the beauty and struggle of life.

The Highland people themselves are generally considered to be fair to tall in height, with flaxen, red, or autumn-hued hair if darker, usually consisting of notable musculature and broadness of shoulders. They tend to consist of eye colors ranging blue, grey, or green. They have bold bone and facial structure, however, explorers dating back to even the arrival of the elves express the beauty and power expressed within these features. Consisting mostly of men, there are elvenkind amongst the Gaerdic populace, almost all of them of Tymafar decent. Despite their affinity for height, they remain rather resistant to the elements, having survived in the more inhospitable lands that they have for ages uncounted. In addition, they are a rather clean people, being resourceful as they are, and not hampered as greatly by the unpleasant aspects of city life.

The Gaerds themselves are a simple, colorful people, and perhaps dour people, who prize their strong heritage, codes of honor, and self-reliance in high esteem. The people are blunt, perhaps crude, but have carried their old ways with them into a new world. Advancing in technologies to suit their desires as they grow, they have continued to prove themselves great metalworkers, great buccaneers, great frontiersmen, and formidable warriors. Gaerdic sailsmen have took to the seas and rivers not long after the arrival of the elves, and their designs continue to produce the most effective schooners in nautical combat to this day; unbearably swift, they can penetrate enemy naval defenses swiftly, defensively maneuver against enemy ships, and allow for the boarding of larger vessels, where their warrior facets are stacked upon the naval.

Spoiler:
 

Gaerdic myth holds that their early people discovered steel early on, and began using it long before the arrival of elves to the mainland; they continue to prize the metal, and produce some of the most revered blacksmiths across the land. The principles of Gaerdic honor and self-reliance begin at a young age, where most young would learn various civilized traits, the Gaerds learn the practical. Many learn to read and write to a degree, but more so are they trained with the arts consisting of running, climbing, jumping, riding, and combat. Combat training with the Gaerd young begins almost as young as one can hold a weapon, and proves to be a valuable piece of their culture from then on. Many young are taught, in addition to reading and writing, various legends that the community holds dear, and also to wash, cook, and some learn to play musical instruments.

Of the spiritual community of the Gaerds, there are three denominations, but only two of which are practiced by the Highland peoples. The first is the traditional faith of the Gaerds, which reveres Kelund as the primary deity of their focus, and finding beauty in the life created by the Dead God. Another denomination is quite similar, but it brings into similar reverence Tyor as the patron of mankind, and Oden his father, whom continue to guide and watch over their people with their heavy gaze. The third un-practiced denomination is an alteration of the original tradition, however, shirking the view of other gods and praising mortalkind’s great strength and their ability to become gods themselves; this denomination is not of the Gaerdic belief system in orthodox, however, it is in fact the state religion of Occitan.

The prior is what is considered the most orthodox of the Gaea, the truest of the old ways. Gaerds of this station often carry a dour nature about them, believing that this life will be the only that they receive, and that foul powers of the world may seek to trap their souls in foul magics, and result in them wandering gloomy, howling glens throughout their unlife, until being finally put to rest. The latter, the Talibarian influx of gods, creates afterlife imagery similar to the pact, and results in Gaerds whom will rush themselves to death to find honor and praise by the gods, or risk an afterlife of suffering.

The spiritual leadership of the Gaerds is helmed by wise elders who guide the community in matters magical and spiritual, in addition, they helm the rituals and festivities used to honor the dead, the world, the revered, and the divine. They mentor the young in the study of the sacred language of the Gaerds, the Stjarnamark, or Star-Sign, which is the sigilum derived from the stars above then put to written and spoken form.

Within the Gaerdic lifestyle, men and women are often viewed as equal in every way, with perhaps some roles for certain genders being established due to natural physiology; it's natural that more men are the bread-winners, as they cannot give birth, or breast feed, which is naturally efficient and sometimes necessary in child rearing. Though these role differences can exist, there is freedom of choice between them, and in general, no one sex sees itself better than the other. There are various anecdotes and puns made by Gaerdic males about the ferocity of their women, in addition to the beauty and charm they are also able to possess. Marriage in a Gaerdic sense is a rather deep and spiritual bond; spreading into their monistic mythology. A marriage is a ceremony that commemorates the mutual desires of the two people to no longer walk this world as individual spirits, but as one. This matter of in depth relation to one another sometimes creates a lapse between courtship and marriage, where the creation of a family unit has come before the readiness for this eternal bond; which the ideals of the Pact would scorn upon. Though love and intimacy can of course exist without this bond, it is usually sought out by many, to find the one person in the world whom they can truly trust besides their blades. It is not uncommon for a female to propose to a male, as it is a mutual, and very sensitive emotional bond, and also due to the fact that dowry is something of a debatable stance in Gaerdic tradition. Divorce from marriage exists as well, though it is considered only necessary for foolish or shameful acts made with rashness; so, as in most all cultures whom practice divorce, it is seen as shameful in some respects. In addition to the division of property and lineage, it's not uncommon for the two to fashion parting gifts for the other, or provide them in some way, as a sort of momento of what was and what is now.

Social status is even among races and those of different physiques; as an old Gaerdic saying holds: “Strength can be measured in ten-thousand ways.” There is little in the way of formal education, so while there are few scholars, they are prized for their abilities, and often help instruct and train the young who show promise in those ways. Often learning is divided between those who can teach, often parental figures and family the first choice if applicable, then neighbors or approachable masters when able. Apprenticeship in these trades and eventual journeymanship brings the young into the world with skills that they can use to further their ability to provide, and enjoy life. Village leaders and people of importance are generally valued for their actions, and not required to be chosen or elected except for particularly high positions or in times of crisis. A village may be run by a Chief, villages often name a Hold-Chief or Jarl in case his position be needed, and Jarls may unite in their respected cultural domains and name a Clan-Chief, or Jorgnal. Though it has not been seen for generations, there has been time when the Clan-Chiefs have sworn their honor upon a single soul, and in fact elected a High-Chief, or Kvingyr, to rule the entirety of the Gaerdic people. The Kvingyr are few, and are entrenched with legends as much as recorded facts; marking themselves as true kings among men, and masters of conflict and battle.

Spoiler:
 

The afterlife to most Gaerds is defined through a series of cultural affinities that have adjusted over time and area. Traditional-most Gaerds consider death to lead to a form of peace, a uniting back to the All that gave them life, and a sort of contentness and serenity that can only exist when the mortal limit of understanding has been passed mortal limitation, where man can exist as one and all. Also thriving since ancient times is the belief that when souls die, they are judged based upon their valor and honor; souls that have proved honorable reside in a paradise unending to serve as eternal vigils of the all against the foulness of the Grim Grey Gods; these spirits are engaged in constant revery, feasting, battle, song, all contained within the great hall of the gods at the base of Vedrvidr. In similar lines with this fate, souls have a toll of purgatory upon them at birth through which they must endure, which is reduced or lengthened based upon the honor of the individual. Those found cowardly, vile, or otherwise unworthy, are turned away from paradise, and sent to inhabit Shar's cold halls at the base of the Black Glacier, where under he dark presence, men lose all sense of pleasure and peace, and live in a cold dread. Even those Gaerds who take on other faiths seem to naturally carry these traits on with them, valuing honor and strength of character (or physical strength) throughout their lives.

Spoiler:
 

Spoiler:
 

Other, more obscure or incomplete Gaerdic standing stones make references of deities that don't have ample placing in today's world; such as the prehistoric, though rarely seen deity Corgnaal whom is almost exclusively referenced. Another is a deity by the name of Kymgaal, whom is discussed as having multiple physical forms throughout history with the same divine spark. Others exist, but not many are worth note.

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A Culture, History, Mythology, and Philosophy.

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The Dragon Coast today makes up a large stretch of country, moving from what is the southern border of Occitan’s Buchloe province, through the cape of the Vale, and descending down to the southern border of Sanctimonia. Despite being subject subject to the advances of modern technologies, the old traditions of the Highlanders still hold true, keeping their unique cultural flavor even in the face of different social settings and technology. The Gaerds also throughout history have been great men of the sails and of the frontier, making strides in nautical technology through traditional practices, and continuing to thrive in border ranges and those places far from civilization where they are accustomed. They have long been credited with establishing posts on the frontier and holding the bounds of trade routes that spawn from the great ocean to the east beyond even Sida.

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The history of the Highlands, that of the Gaerds, is well established and ties heavily into their mythology. However, before delving into such material, one must understand the traditional names used by the Gaerds, and how they apply to the more civil dialects of Aeria.

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The Dichotomy of Gaerdic Gods

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Quote :
Ao – The All, Life, The monistic life force of all things

Light – Aesthar - Aspects: Lathandr and Kossuth

Darkness – Vanthar - Aspects: Selūn and Shar

Sharess – Surkhald – The Grim Grey God – The World Crumbler – The Elder Doom

Aten – Oden – Oden of Light – The Father of the Alfar – Eldest Brother of Kelund - Firelord

Selas – Selunas – Selunas of Spirit – Selunas whom is Mother

Shar - Shar (Same as above) - Darkness - The Elder Night - Queen of the Black Glacier - The Defector - The Dread King/Queen

Akash – Akossogr – Akossogr of The Mind

Kielm – Kelund – Kelund whose Corpse is the World – Kelund whose Corpse is Vedrvidr – The All Mother/Father

Tyr – Tyor – Tyor of Justice – Tyor who is Hammer and Gavel – The Vindicator

Ilmatyr – Aelmatar – Aelmatar of Wisdom – Aelmatar who Goes Without – Aelmatar of Last Solace

Voar – Vogr – Vogr of the Hunt – Vogr The Huntsmaster – Vogr who is Life and Death

Nazu – Linza – Linza who Once was Curious – Linza who Sees All – The Broken Soul

Velecar – Valcaar – Valcaar who Once was Patient – Valcaar who Sees All – The Foul Vigil - The Lord of the Elder Depths.

Dyaus – Dyaagr – Dyaagr of Fury – Dyaagr who Rules the Waters – Master of the Storm-Waves.

Gond – Gondr – Gondr of Ingenuity - Forgelord

Nijal – Shar (Same as above) – Shar who Malefacts

Verumai – Shar (Same as above) – Shar who Spawns Plague – Surkhald’s Seeping Grasp

Sylornath – Surkhaldr – Surkhaldr of Demonic Rule - The Spawn of the Grim Grey God

Lloth - Shar (Same as above) - Shar whose veil is Yelot - Shar who Plots - Shar who Spreads Chaos

Tempus – Tympor – Tempus Born of Battle - Blade-Weigher - Battle God - God of Man

Helm – Frejm – Frejm who is Shield Father – Frejm Helmfather -- Lantern Lord - The Blue-Eyed Ward

Cyus – Caerus - Caerus of Glory

Moander – Mjander - Mjander of the Noxious Black – Tenant of Ginnungagap

Kelemvor – Kalmathor - Kalmathor who is Barrow Lord - Deathmaster

Sune – Sune - Sune of the Mortal Pleasure

Bane – Baan - Baan of Seething Hate - Surkhaldson - The Burning Evil

Bhaal – Baal - Baal who Bathed/Bathes in Blood

Ornulus – Ornaal - Ornaal who was/is Blood Chronicler – Blood Chronicler

Corgnaal – Unknown - Corgnaal the Dark Sleeping God – Corgnaal whom should Never Wake – The Sleeping Terror

Doomskr - Unaffiliated - The Elder Vigil - The White Wyrm - Sentinel - The Elderflame - Mentor

Kymgaal - Unknown - The Trespasser - The Reaper from Between - Star Demon - The Tempter


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Last edited by Dominator046 on Sun Apr 07, 2013 6:23 am; edited 19 times in total
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PostSubject: Re: The Highland Anthology   Sat Dec 29, 2012 8:34 am

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The Old Times: The All and the Universe – The Aldinn-Aevi Stones

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Standing in a peaceful mountain glen, overlooking a beautiful river valley with a view that stretches for miles, are a ring of stones that have most likely borrowed the inspiration for their writing from landscapes such as these; dating back to shortly before the arrival of the elves, and showing as perhaps one of (if not the very) first uses of the traditional Gaerdic written language; these stones are the unified beliefs of the Gaerdic creation story put to stone in ages past. The ideals and values expressed therein are considered quite wholesome and valid; though some worry that elven tampering is present, most are quite confident that is not the case.

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Spoiler:
 

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The Daybreak Times: The Dawn of Man – The Dagan-Aevi Stones

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Believed to be the single oldest and most deified of all the Elder-Gaerdic sites is known as the Dagan stones, standing in the North of Vale in the center of a great field of many barrows. Dagan, meaning daybreak, is ominously close to a choice piece of material to which these stones entail: Dragons, or traditionally known as Draegar. These stones paint a colorful canvas of legend, regaling a time before written language, when man first began to rise up from the state of beasthood, and serves as the revelation of their religion as a Monism instead of a Polytheism. These stones entail the creation of man, the rule of the dragons, the faith of Kelund and the Vjattir, the Riddle of Steel, the Value of Honor, and Coming to Terms with Death. Some of these stories have been translated into the traditional Gaerdic language, and even common, and have been held as incredible stories of self discovery, faith, and hope.

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Spoiler:
 

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The Early Times: The Beginning of History – The Snimma-Aevi Stones

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One of the greatest sites of pilgrimage for the Gaerdic people is a ruin in Northern Sanctimonia where a ring of stones stands within the bounds of a great ruin; these stones are known as the Snimma-Aevi Stones, and they contain the first written record of the Highland History to be transposed either from a direct or secondary source. This record perhaps sets the bar for human history before that of other human societies, with records and accounts transcribed to stone as to better last the ages; though the accuracy is disputed amongst some, it proves vastly reliable. The site around the stones suggests it was once a great city, despite its great age and what little of it remains; though through the test of time, the stones containing the important depicted records remain, using Proto-Futhark Inscriptions that can be interpreted by anyone skilled in the traditional Highland script. In addition to providing a history of the Gaerdic people, it provides information on their religious beliefs; showcasing their world view and their place within it.

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Spoiler:
 

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A Treatise on the Gaerdic People at the Behest of the Talibarian Emperor

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An excerpt from an official Talibarian decree of acceptance and tolerance of the Gaerdic peoples upon missionary attempts to recruit some of their populace into proper adaptation into the Empire. Such was birthed by the effort of their religious preachers after time has passed, and attempting to appeal to their old tradition and bring them into seeing the divinity in the Elven Pantheon, and the pact as well.

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Spoiler:
 

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A Surmise on Gaerdic Traditions: The Rise and Fall of the Dragoons

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This exceprt is a historical analysis of the rise and fall of the Dragoons, a group originally formed by the Ancient Gaerdic Draegor; whose purpose remained mostly the same throughout its long and revered history.

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Spoiler:
 

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The Terror of the Black Cities: An Account from a Gaerdic Caravan

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An account taken from a Gaerdic travelling party taken before the God War, or their War of the Gods; and a following account taken some years after by a descendant of the band's leader. It shows a possible link between roughly hewn Gaerdic lore figures, and imposes questions upon scholars and Gaerdic Shaman to this day.

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Spoiler:
 

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PostSubject: Re: The Highland Anthology   Sat Dec 29, 2012 10:54 am

THIS TOPIC IS FINISHED. FEEL FREE TO POST, COMMENT, AND REVIEW.

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I would personally like to thank all persons whose established lore was used in the creation of this page. I could write an extended works cited, however, that would be far too long. I would however like to thank some people personally, and mention a few reasons why this is.

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Quote :

-Pat: A true help in all matters in what was done here. If anyone, surely, he should be thanked.

-Krug and Jaque: They basically wrote Occitan from what I understand, with their blessing, I post this now to the community.

-The Asian Shoemaker (Cakebread): For pioneering the idea of the Highlanders, and giving me the ability to create therein.

-The Writers of the Dragoons and the Vindicators, and the Roleplayers involved who went through the activities in Old Olden who helmed the events that transpired between the factions. I've tried to find who these people might be and credit them properly, but to no avail.

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THIS TOPIC IS FINISHED. FEEL FREE TO POST, COMMENT, AND REVIEW.

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wizered153
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PostSubject: Re: The Highland Anthology   Sat Dec 29, 2012 11:50 am

Why has noone responded to this yet?
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Spadge
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PostSubject: Re: The Highland Anthology   Sat Dec 29, 2012 12:31 pm

wizered153 wrote:
Why has noone responded to this yet?

Because all of this was edit/posted today.

Holy walls of words, Batman. As long as this is all found to be lore-kosher my accept.
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noodle
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PostSubject: Re: The Highland Anthology   Sat Dec 29, 2012 3:24 pm

Spadge wrote:
wizered153 wrote:
Why has noone responded to this yet?

Because all of this was edit/posted today.

Holy walls of words, Batman. As long as this is all found to be lore-kosher my accept.

"My parents are dead." - Batman
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J. Jordan
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PostSubject: Re: The Highland Anthology   Sat Dec 29, 2012 3:53 pm

I accept all of this.

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Cakebread
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PostSubject: Re: The Highland Anthology   Sat Dec 29, 2012 4:08 pm

[quote="Spadge"] lore-kosher my accept.

HAHA YES MY PLAN HAS WORKED I GOT SOMEONE ELSE TO SAY IT!

AHAHAH KOSHER!

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PostSubject: Re: The Highland Anthology   Wed Jan 02, 2013 4:55 pm

Has my accept if it's lore friendly and doesn't conflict to much.
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Aeria Roleplay
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PostSubject: Re: The Highland Anthology   Fri Jan 04, 2013 9:55 am

It's all lore friendly. Any problems with the creation story aren't really lore problems - they're the Gaerdic version of creation. All cultures have their own version, their own myth, and they all have truths reflecting the real events.
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