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 Sector 10 - Dalon

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TheGunrunner
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PostSubject: Re: Sector 10 - Dalon   Fri Dec 14, 2012 10:08 am

Sector-10 Dalon
War child: Jetil Hison


Jetil leans his head back, thinking it over. As the troops and pods are brought back into the ship by the beams, another transmission is sent
Quote :
"We'll allow in one group of five men. Have your ships keep their distance."
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Judge Gambit
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PostSubject: Re: Sector 10 - Dalon   Fri Dec 14, 2012 10:17 am

An object leaps from hyperspace, gliding at high speed in the dark space. It vanishes from sensor data as it drifts towards the planet.

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Marauder
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PostSubject: Re: Sector 10 - Dalon   Fri Dec 14, 2012 2:08 pm

The Vice Admiral hears an alarm and turns to see an unidentified vessel on screen. As quickly as the object appeared it vanished as it neared the planet. All systems and soldiers have been put on high alert.
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TheGunrunner
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PostSubject: Re: Sector 10 - Dalon   Fri Dec 14, 2012 3:14 pm

Sector-10 Dalon
War child: Jetil Hison


The Moira take this opportunity to leave the area. The ships quickly fade to blue and disappear.
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Judge Gambit
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PostSubject: Re: Sector 10 - Dalon   Fri Dec 14, 2012 5:37 pm

The object continues in towards the planet, it glides in and adjusts its course for a flyby of the planet using jets of released carbon dioxide. Special pads on the edges of the vessel shimmer and reflect some light momentarily on the side of the vessel as it scans the planet and forces around it.

Once acceptable data is retrieved, the vessel lights up full afterburner. The engines of the craft propelling it at incredible speeds in just a couple seconds. The ship becomes a blip for sensors as its cloaking method dissolves with the sudden heat spike, its hull seems to change its texture before veering off course and away from the planet.

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Johnny
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PostSubject: Re: Sector 10 - Dalon   Fri Dec 21, 2012 1:32 am

With the majority of the other races having left planetary orbit, the few remaining factions would find themselves unhindered to approach the Krytex tower.
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BooM
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PostSubject: Re: Sector 10 - Dalon   Fri Dec 21, 2012 2:40 am

With little resistance, the Ursine in the tower continue to climb up the floors manually despite the blood ridden floors. Their glow sticks grant them some sight as well as their natural animal like eyes. Their swords are their main weaponry now since the EMP disabled their guass rifles awhile back.
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Marauder
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PostSubject: Re: Sector 10 - Dalon   Fri Dec 21, 2012 7:37 am

The soldiers in the city reach the tower and form a perimeter using tanks and barricades. A drop ship approaches the roof of the tower, 10 rangers drop rappel lines and touchdown on the roof. They immediately begin cutting holes in the roof to drop through into the tower. 10 other Rangers start moving up the tower equipped with chem lights to provide for the Ursine.

At the EM disturbance the soldiers move toward their objective in an armored column accompanied by gunships in the air covering their movements.

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Johnny
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PostSubject: Re: Sector 10 - Dalon   Sat Dec 22, 2012 1:17 am

With their steadfast dedication, both the Soter and Saerid advance teams encounter each other upon reaching a magnetically sealed blastdoor a few floors below the top of the tower. The door is hard-locked with a code, and it would take several nuclear strikes and then some more, just to crack it open. You can only assume that the walls coveting the room is made of the same durable material. The EM flux was emitting from within the room.

Should the Ursine remember, they would realize that there was a sub-elevator going down in the main lobby, suggesting additional floors beneath the surface.

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The EM anomaly was growing in particle-mass, causing constant interference with comm. systems and electrical devices within the city. An outburst seemed imminent.
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Marauder
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PostSubject: Re: Sector 10 - Dalon   Sat Dec 22, 2012 7:51 am

The soldiers of Soter examine the door, immediately increase power to their radios in an attempt to punch through the interference. The soldiers send word down the tower to get a hacking team to the top of the tower to crack the lock. A drop ship loaded with the team drops them into the holes cut by the Rangers. Upon reaching the lock they immediately begin attempting to work on the door with their EMP resistant equipment.

The soldiers at the bottom of the tower swarming through investigating everything notice a sub-elevator. After checking its functionality, they prepare a team of Rangers to move down the tower. [Depending on if its knocked out by the EMP or whether it functions, they'll have rappelled down the elevator shaft or ridden it, based on admin decision]

The armored convoy enters the city with the main force of support for the soldiers at the tower. Upon establishing a perimeter APC ramps open to have soldiers charging out. The soldiers spread out in squads of 12 and begin scouting actions through the streets to plot them and search for anything useful. The gunships patrol the skies looking for anything moving. All Soter vehicles, equipment and ships are resistant to the effects of electromagnetic pulses

At the top of the tower the soldiers hand the Ursine the extra chemical lights they carry. One of the higher ranking soldiers walks up to the Ursine and says

Quote :
We're spreading through the tower right now, how are you boys faring in this electromagnetic field?
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