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Venom OPS
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PostSubject: The Zaedrax   Mon Sep 24, 2012 6:49 am

The Zaedrax Tetrabune


"Our integrity will never yield, and the desire to explore the cosmos is the catalyst by which we will expand"
- Supreme Ambassador Verunas Nossa


Quote :
Overview:
The Zaedrax are a technologically adept race that have faced multiple hardships in their past. Natural, political, and economic issues have led to their current state, but the experience of their past has allowed them to mold their own unique government, military, and lifestyle, their violent past being something that most Zaedrax citizens would prefer to disregard.
After working on multiple technological developments and establishing their galactic directives, the Zaedrax have now begun to sprout out from their home planet with the intent of learning more of the known universe.

Base Sector: 25 - Te


Shaping Force: Exploration and Science
Population: Zaedrax

Politics
Political Structure: Tetrabunal/Democratic
Strong Influence In Politics: Past issues, wars, and politics
Popular Issue: Corporate entities
Stability: Strong
Personal Freedom: High
Scandals: ---
Foreign Relations: Friendly approach, diplomacy prioritized

In-Depth Politics:
Spoiler:
 

Economy
Main Export: Civilian vessels and vehicles, Tech-oriented components and devices
Main Import: Viridial, Consumer goods and instruments, Tech prototypes
Technology Focus: Scientific and Defensive
Trade: Science and Industry
Strength: Strong
Wealth: High

Ecology
Planets Spanned: 6 (Two fully owned, two colonies, two allied planets)
Preferred Climate: Humid, Lush Jungles, Highly Radioactive
Oceans: Handful
Mountains: Very few
Wilderness: 75%
Wild Animals: Many
Natural Resources: Viridial, precious metals, livestock
Highly Values: Their culture and government
Known For: Power suits and planet's radioactivity
Popular Entertainment: Music, or attending lectures
Respected Profession: Government officials, scientists, or explorers
Discrimination: Against mega-corporations, or monopolies

Military
Tech Level: 2
Strength: Moderate
Focus: Combining technology and wits; Defensive
Main Unit: Model 1 & 2 Combat Automatons
Soldiers: Volunteers, well trained within their fields
Main Use: Colonial defense and colonial establishment
Rank: Gained by service time and actions

Religion
Type: Free Religion for civilians, religion resigned for government positions.
Focus: Belief that there is a higher power, generally considered to simply be the mechanics that run the universe.
Worship: None

Population
Population: 30,000,000,000 +/-
Urban: 40%
Rural: 60%
Literacy Rate: High

Gender Ratio: 2:1male(s)/female
Fertility Rate: Moderate
Life Expectancy: Very High

Zaedrax Anatomy

Spoiler:
 

Bihbulba, the Zaedrax's second and current homeworld

Quote :
Bihbulba:
Bihbulba is the Zaedrax's current homeworld, selected after their planet succumbed to solar flares.

Planetary Information:
Spoiler:
 

Key Individuals:

Spoiler:
 

Tetrabune Navy
Spoiler:
 

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Last edited by Venom OPS on Fri Jan 25, 2013 9:19 am; edited 17 times in total
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PostSubject: Re: The Zaedrax   Tue Sep 25, 2012 9:20 am

Updated: Key Personnel and Navy added.

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PostSubject: Re: The Zaedrax   Tue Sep 25, 2012 9:34 am

Would the radiation of their planet have been a slow, progressive thing, or a very sudden change? If it was a sudden change, I'm going to feel slightly uncomfortable.

If it's sudden, they could easily weaponize it.
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PostSubject: Re: The Zaedrax   Tue Sep 25, 2012 9:38 am

Their original planet had been radiated by its unstable sun, over countless years. As for Bihbulba, the process would have taken a good amount of time, fully radiating the planet and all. They would have prioritized on making it lush before radioactive.

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PostSubject: Re: The Zaedrax   Tue Sep 25, 2012 11:28 am

As an element of science fiction, a constant level of radiation has been allowed.

For future reference, radiation kills.

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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 9:01 am

Why do you have so many ships? Did you not read the rules?
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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 9:05 am

I have to admit, compared to everyone else your fleet is pretty massive, esspecially considering you're a starting race.
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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 9:25 am

That is a ton of ships holy crap.
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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 9:36 am

Quote :
1, You will start with 1 main battleship (your flagship), 2 cruisers, and 4 destroyers. I really do hate restricting people this much, so I'll say this. There can be SOME exceptions to this. Not only that, but your fleet may differ greatly from another nation's, their cruisers might be better than yours simply because of their specifications or their technology. You acquire ships purely by using money. You don't just magically get them.

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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 9:38 am

I can't believe everyone has missed it.
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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 9:43 am

Gambit wrote:
As an element of science fiction, a constant level of radiation has been allowed.

For future reference, radiation kills.

Gambit wrote:
1, You will start with 1 main battleship (your flagship), 2 cruisers, and 4 destroyers. I really do hate restricting people this much, so I'll say this. There can be SOME exceptions to this. Not only that, but your fleet may differ greatly from another nation's, their cruisers might be better than yours simply because of their specifications or their technology. You acquire ships purely by using money. You don't just magically get them.

So you completely disregarded my entire post before criticizing it? It should have been detected earlier if it was going to be a big deal. Still, who said they are advanced vessels? All tech level 1. Plus, they did have space travel earlier than other races, was rushed in order to escape their planet. All of it is in here, and it should have been pointed out to me. Plus, I rp'd with the fleet with you Gambit, and you managed to disregard it?

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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 9:49 am

Pretty well every race is tech level 1 right now.
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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 9:51 am

I see have the races with things that i've never seen them acquire through any of the events here. Also, admin races are well beyond tech 1, along with the fact that the League of Stars is how you get money, yet it gets abandoned. Unless we are intended to have no money, that'd be a different situation.

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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 10:38 am

Venom OPS wrote:
I see have the races with things that i've never seen them acquire through any of the events here. Also, admin races are well beyond tech 1, along with the fact that the League of Stars is how you get money, yet it gets abandoned. Unless we are intended to have no money, that'd be a different situation.

Gambit's race is the big bad in this game and will likely be going up against all of the other races at once.

Besides that, I think we're all at tech 1. If any of the races have advancements it's because they've been around longer.

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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 10:53 am

Of course. Should be noted, none of my ships have shields, and their weapons are poor. Only advancements with them would be slipspace, numbers, and scientific equipment. I'm happy as hell that Gambit opened up events. Fun tiems.

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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 10:56 am

I still say no on the massive amounts of ships. Reading the rules helps.
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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 11:14 am

BooM wrote:
I still say no on the massive amounts of ships. Reading the rules helps.
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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 11:47 am

If you expect me to listen to you after completely blowing me and this rp off, then you're in for a surprise.

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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 12:43 pm

You're wanting to break the rules and powergame is a good way to get your RP voided and your empire denied.
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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 12:48 pm

Im handling things behind the scenes.
You can't just tell someone to blatantly change it when they say that exceptions can be made. I've been asking gambit what to do with it I'm still awaiting a response. Until then I'm still going with the fact that their shields are weak and the weapons are bad but don't be worried because I will be changing the numbers of the fleets. still I'm hoping to find out what exceptions can be made to have this work out.

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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 1:36 pm

Venom OPS wrote:
If you expect me to listen to you after completely blowing me and this rp off, then you're in for a surprise.

1, as I said, I'm inactive, and Gambit is the co-GM, who is doing just fine. I did not abandon the forum RP as you will try to claim, I left it in good hands. Give me attitude for it and you'll find me less than sympathetic for your RP endeavors. While it may seem I don't care about Dominion, I'm going to step in when I see something I don't like.

2, that being said, I'm the Co-GM. I'm forcing you to lessen your fleet size or your empire will be nulled. You have 3 days to edit appropriately.
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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 1:51 pm

I have presented my questions to Gambit, as all stated above. Will lessen the size, but it does specify exceptions, hence me wishing to negotiate said exceptions. I have jumped the gun, anf all of these fleets besides Scouting are engaged in events. I'm hoping to find a way to preserve said events, while making the ZTN a acceptable size.

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PostSubject: Re: The Zaedrax   Thu Sep 27, 2012 5:28 pm

Venom OPS wrote:
Gambit wrote:
As an element of science fiction, a constant level of radiation has been allowed.

For future reference, radiation kills.

======>THE RULES<====== wrote:
1, You will start with 1 main battleship (your flagship), 2 cruisers, and 4 destroyers. I really do hate restricting people this much, so I'll say this. There can be SOME exceptions to this. Not only that, but your fleet may differ greatly from another nation's, their cruisers might be better than yours simply because of their specifications or their technology. You acquire ships purely by using money. You don't just magically get them.

So you completely disregarded my entire post before criticizing it? It should have been detected earlier if it was going to be a big deal. Still, who said they are advanced vessels? All tech level 1. Plus, they did have space travel earlier than other races, was rushed in order to escape their planet. All of it is in here, and it should have been pointed out to me. Plus, I rp'd with the fleet with you Gambit, and you managed to disregard it?

Venom OPS wrote:
The Fleet's Capital Ship, two cruisers, two destroyers, two frigates, and four corvettes glow with life

That's like an entire fleet right there I let pass by. As far as I am concerned with the rules, the only one you'd have.

Venom OPS wrote:
If you expect me to listen to you after completely blowing me and this rp off, then you're in for a surprise.

Please don't break the golden rule around here.

Venom OPS wrote:
Im handling things behind the scenes.
You can't just tell someone to blatantly change it when they say that exceptions can be made. I've been asking gambit what to do with it I'm still awaiting a response. Until then I'm still going with the fact that their shields are weak and the weapons are bad but don't be worried because I will be changing the numbers of the fleets. still I'm hoping to find out what exceptions can be made to have this work out.

You don't make the exceptions, I do. (and blitz.) Steam mobile sucks by the way, which I was trying to use at work. Here's what you can do to fix this, I am going to follow through with Blitz' three day time period to change but here's what's up.

Weak shields and weapons is bogus if your race can mobilize power armored soldiers and automatons. Little bit contradictory for a race to master hydraulics and mobile suits armed with gauss and beam weaponry while being unable to properly arm a vessel and protect it shields or not.

I'm just pointing you've got some holes that need to be patched. You're a logical person I'll give you that and I trust you can make a compromise in that amount of time. Present a fixed version to the people and have them okay it, I can't call whether or not it's okay seeing as I am biased with the most powerful species in the galaxy.

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PostSubject: Re: The Zaedrax   Fri Sep 28, 2012 6:33 am

Edited: Ship number decreased significantly, classes as well.

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PostSubject: Re: The Zaedrax   Fri Sep 28, 2012 7:18 am

New fleet seems fair enough to me, I think Venom is smart enough to use them fairly.
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