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 Sector 6 - P3X-8472

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Dominator046
Senior Wizard
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Age : 22
Location : South Western Pennsylvania, 'Merica

PostSubject: Re: Sector 6 - P3X-8472   Fri Sep 28, 2012 9:42 am

The Azraelic Republic

The Agamemnon Presiding

-\-|-/-


The troopers perched upon the upper catwalks yield as their new arrivals move by, they stay out of reach for a full shove, allowing their guests to pass by, but they are bumped into and disgruntled slightly, but hold their calm. Large swords are mounted on the back of many of the more intimidating looking troopers, wearing black full body armor and full facial helmets, in addition to their rifles.

The three figures who were centered in the hangar, expecting some sort of negotiation, were vehemently wrong, it seems. So they instead, by themselves, seem to move off in their own way leaving the crew of Saerid to move about the ship, with every area under watch by guards.

Sounds ranging from verbal dialect, to clicks, whistles, and grunts might be audiable to the Saerid as they pass by various troops, as they speak silently; perhaps conferring on the intents and actions of their guests.

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BooM
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PostSubject: Re: Sector 6 - P3X-8472   Fri Sep 28, 2012 10:32 am

Another ship in space appears from the void, zooming past the cruiser and begins to heat the weapons on board the ship, preparing for battle if the unknown ship will engage.

The boarding team walk around the ship, guided by the advanced AI system to check out many rooms aboard the alien ship. They don't engage in conversation, instead carry out their orders hastily. After about ten minutes of walking around the party on board heads back to the ship and a message goes through to the communications.

Code:
Leave this sector now, go to your home or we will engage your space craft. You have five minutes to leave. Any vessels that leave your ship will be destroyed.
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Dominator046
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PostSubject: Re: Sector 6 - P3X-8472   Sat Sep 29, 2012 6:21 am

The Azraelic Republic

Typhon Class Ship: Agamemnon Presiding

-\-|-/-


The Agamemnon wastes no time, within three minutes, they leave the space of this sector; however, instead of returning immediately to their home sector a massive distance away, they return to the League of Stars, to examine the situation on diplomacy. They hope it will be greater than that which they experienced orbiting this rock.

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BooM
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PostSubject: Re: Sector 6 - P3X-8472   Wed Oct 31, 2012 8:08 am

Abandoning the surface of the planet after many more units parish to the EMP blasts from the nearby star, the Ursine begin to dig during night and dark. Two teams filter day and night cycles, one digging the massive tunnel and the other resting at the small camp.

Meanwhile, in space, the combat ships sent there for protection leave as the unknown fleet leaves. One ship does stay, however, and orbits the planet. The captain uses control bursts of the engines to stay on the dark side of the moon so they are not effected by the EMP.

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Judge Gambit
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PostSubject: Re: Sector 6 - P3X-8472   Wed Oct 31, 2012 9:30 am

As the planet rotates, any technology is fried out by the EMP breaking horizon as the sun becomes visible. Ships would be dead in the water, crew waiting to suffocate, and any computer operated machines with electrical current would be terminated.

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