Birthplace: Cramiche, Remnent City of the Talibarian Empire
Skills: Abjuration, Vitamancy, Rhetoric, Sermons of Tyr
Definitive Traits: Frail, but magically talented. Ornate bodily tattoos.
Biography: As a young student Fergus attended the local Cramiche monastic school. He memorized rhetoric, prayer, and lecture as he was told. He showed profound dedication to the temple and his study of the arcane. In early adulthood he took up the title of a librarian in his community, also becoming a noteable council member at the time. From birth he was raised into the teachings of the Prophet that still cling to Cramiche. Fergus Alamilla, a life devotee to the messianism that guides him to this day was only later in life called to service Tyr and his temple. After years of service, Fergus became anointed as a Prior of Tyr after recieveing celestial inspiration, for he prophesied of reclaimation of Tyr's lost land Talibar and the vanquishing of the wicked.
Alignment: Neutral Evil
Inventory: -Simple cloak with spaulders adorned with Tyr signet x1 -Hooded tabard with belt x1 -Tall, sturdy pair of leather boots x1 -Trousers x2 -Monmouth cap x1 -"Ring of the Prophet" x1 [Artifact] -Steel Yatagan x1 -Petrified wood staff with a spherical, golf ball sized cordonium gem x1
Abilities:
Spoiler:
Abjuration Abilities (Staff): Consecrated Thunderclap Thunder: Omnidirection blast eminating from the staff, the power of this blast is enough to stumble a man who is standing still, or trip a walking/running person in the space of about 2 meters, or about 6 feet. Costs 1 charge of max. (10)
Clap: A directional cone blast that can force a standing man to his knees, and topple a walking/running person. This cone widens to a max of a 1.5 meters, or about 5 feet., and travels to an effective distance of about 2 meters, or about 6 feet. Costs 3 charges of max. (10)
"Hallowed Gate": A directional shield that protects the caster from physical and magical harm, lasting only 5 seconds. This shield can be broken by excessive amounts of force (ballshot, enchanted arrows, giants, high power spells.) Costs 5 charges of max. (10)
Vitamancy Abilities: Restoring Mist: A slow and healing aura that is cast from the hands or stave alike. This spell is capable of closing most wounds but not restoring severe damages. It can also cure various sicknesses (Common Disease) if staff is spent to half charge. Costs minor user fatigue, or 5 charges of max. (10)
Cordonium Gem Recharge: Gem potential is yet to be fully unlocked, so far only 10 charges are useable out of 25. During recharge, the blue tinted gem illuminates in a near blinding light. 5 minute recharge in combat, 1-3 minute recharge out of combat. Mid-combat emergency charge time cut roll to out of combat times, one most !roll less than a 25. (Pending enchantments giving bonus to cooldowns/costs/total charges.)