Isolated, dangerously territorial, and related to unique breed of insect, the Aturor occupy a small stretch of space called the "Sateda" domain. There is no such thing as "inside the Sateda domain" known to humanity and alien alike, although deep scans show their crafts make rotations on the various planets of their sector as if nomadic and tribal in nature. Their people are said to be quite resilient, living multiple centuries although lacking proper FLT capabilities and food to make long journeys. Peaceful interactions with their population is mainly trade, commonly wanting energy storage devices and generators, embryonic cells, and metal scrap. As payment the Aturor usually trade their organically based energy weapons, rare agricultural products, and narcotics.
Politics Political Structure: Tribal, with Queens leading independent "broods" within the Sateda domain Strong Influence In Politics: Elder Brood Queens Popular Issue: Foreign incursion, food supply, FTL capabilities, energy storage issues Stability: Teeter-totter tribal conflicts Personal Freedoms: Nonexistent Scandals: Nonexistent Foreign Relations: Isolationist, sparse trade.
Economy Main Export: Personal weapons, agricultural products, narcotics Main Import: Energy storage devices and generators, embryonic material, scrap metal Technology Focus: Militaristic, scientific Trade: Imporant Strength: Average external trade, internal trade is controlled Wealth: Nonexistent
Ecology Planets Spanned: Multiple Preferred Climate: Hot/Humid/Dark Oceans: Average Mountains: Average Wilderness: 0% Wild Animals: Many Natural Resources: Scarce metals, rich in agricultural products Highly Values: N/A Known For: Endurance, prevalence Popular Entertainment: Music Respected Profession: N/A Discrimination: N/A
Military Strength: Tough Focus: Upgrading, growth Main Unit: High endurance battle cruisers Soldiers: Bred drones Main Use: Expulsion, raids, travel Rank: Bred into rank
Religion Type: N/A Focus: Service to the Queens Worship: Occasional
Population Population: Unknown Urban: - Rural: - Literacy Rate: -
Gender Ratio: 5:1 male(s)/female Fertility Rate: Unknown Life Expectancy: Unknown
Galactic Relations:
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The Qetësi - Exterminated The Sovereignty - Collapsed Tyelpenassë - Unknown The Hierodule Protectorate - Unknown The Sector 7 PMC - Disbanded::> Enemy Magnificum Ursus Reipublicae - Unknown Saerid Directive - Unknown The Sultanate of Zaa'nabar - Unknown The Fist of Darion - Unknown The Republic of Zeleniy - Unknown Amundi Federation - Favorable The Nichi Empire - Unknown The Templar Remnants - Old Enemies
Racial Information:
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Evolving from a unique specie of carapace insect, the Aturor saw increasing number of their population with the accidental compatibility of genes with rural human colonists in the early eras now long forgotten. This insect would bite and feed off an unsuspecting traveler that wandered into a warm dank cave, or web like structure the Aturor ancestor created. Here the insect would finish its life cycle early. Human genome and early Aturor genome were surprising compatible, certain DNA mixed to create ever so dominating Aturor genetics in a line of human colonists. As the generations advanced, the foreign genome took a foothold and effectively rewrote the DNA Structure of of Sector 8 human colonies in the course of a few years as if a plague. This rewrite created the Aturor as the exist today.
The modern Aturor is a near immortal creature, feeding on the life of other sentient humanoids as sustenance. This allows them to have an uncanny healing ability and recovery rate. A single kinetic gunshot to the chest is healed within a couple hours. Evolving from a creature that lives in dark spaces, the Aturor have retained the ability to see in darkness, their eyes illuminate in the dark to see what's around them. Their ships are near pitch black not needing lighting, and keeps Aturor away from desert planets. The unique trait that binds the Aturor together is their ability for telepathy. This telepathy is strongest in the matriarchs, having the ability to communicate with their subjects, feel their emotions, and interrogate them as well. Commanders and ground leaders possess a lesser telepathy, but retain the same abilities. The Aturor drone possesses a telepathic sensitivity. They are able to "feel" where their queen or commander is. Over long distances the strongest telepaths can send memories or emotions, and sense direct positioning of each other. This is their way of easily communicating without interference.
The Aturor race follows a strict system of matriarchal families. There are many mothers in these families who selectively breed and produce offspring by the hundreds. Each mother breeds soldiers, and is effectively a warlord. Breeding daughters is exceptionally rare and dangerous to a throne. Under the queens and their daughters is the highest ranking males. The commanders of the fleets, and the limited ground leaders. Below these males is the male only "drones." Drones are bred specifically for muscle, combat, and obedience to their queens. Control of drone masses can be thrown around depending on the current dominating Queen.
Aturor Queens-- These matriarchs of Aturor society are highly seductive to humanoid species. They possess extremely high intellect and their telepathy allows them to manipulate the minds of their subjects. With too close of contact the queens can dive into your mind, and interrogate you. For slim figures the matriarchs are surprisingly strong.
Aturor Commanders-- Subjects to the matriarchs, the Aturor commanders lead the fleets into most engagements in service to the queen, or by order. They carry equal intellect to the queens, but are no match by telepathic ability. They are the brains to 90% of all Aturor operations.
Aturor Drones-- Near mindless, these drones follow all orders by their superiors. They are incredible strong, and incredibly tough to kill. They make excellent pilots and shock troops with no fear of dying.
The Aturor Fleets
Evolved Aturor Battleship-- The main battleships of the Aturor fleets are artificially grown creatures from the Aturor DNA. These battleship possess zero shielding but are primarily composed of incredibly adaptable organic cells. The ships are supported by a crystalline metallic substance that acts like an endoskeleton. These battleships have clusters of specific cells that are capable of releasing compressed energy in bolt like fashion as their primary armament. The adaptive capabilities and strength of the ships are directly proportional to the power supply.
Evolved Aturor Cruiser-- A third less in size compared to the Aturor battleship, packing the near equivalent punch. These craft have a optional cargo space for drone soldiers, or even Dart fighters. This space is opened at the cost of combat effectiveness in its role as a support craft.
Aturor Hives-- Dedicated to the deployment of Dart fighters to a combat zone, these vessels are the aircraft carriers of the fleets. Their internal honeycomb structures allow the fighters to be packed inside like a beehive. Each Hive vessel carries an untold number of fighters, the total count inside nearing the hundreds.
Aturor Transports-- Stored inside each battleship and cruiser, these transports are centered around energy efficiency and are kept independent of main systems to avoid energy cannibalism. Other than their use for general transport, their efficiency is focused for armor, speed, and jump capabilities to get key Aturor fleet members out of harms way, fast.
Aturor "Dart" Fighters-- Quick and powerful. The Dart makes its name with aggressive dog-fighting and pinpoint attack runs on targets. It is launched in swarms to swamp enemy fighters and bombers. Their role is ultimately support, becoming kamikazes to stop missiles, oncoming attacks, or even make a last stand against a foe.