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PostSubject: The Metals of Aeria   Sat Feb 04, 2012 6:17 am

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Originally for Aeria by Psyche, with additions from Kain and Munroe.
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Quote :
As Aeria is not Earth and as such has neither the technology or structure, the metals are somewhat different.

The metals of Aeria can be place into 2 categories, consisting of 4 altogether subsections. Basic and Uncommon.

Basic

Normal metals; The most common and well known metals in Aeria. These are used for basic metalwork such as swords, building supports and whatnot.
  • Iron; The most common metal. With the right materials, can be upgraded into Steel.

  • Steel; A stronger version of Iron. Steel is technically Iron, but a much more dense and conditioned ore, making it found only much deeper under Aeria's surface.

  • Aluminum; A softer, more ductile metal. Used commonly in buildings or fragile metalwork.

  • Titanium; The strongest of the normal metals. It will break if forged improperly or for too long, so it can't be used to make weapons or armour. It can however, reinforce any other basic metal.
    Titanium is also much heavier than Steel and Iron.


Specialized metals; These basic metals have more complex properties, and while they cannot take as much punishment as normal metals, they can prove to be as equally useful.
  • Motile; A very thin, soft, superconductive metal. It is easily made into sheets of tape or paper, and can carry electric charge and heat very well without breaking. Used on Tempest Maces.

  • Cardac; The anti Motile. This metal is an incredible insulator, as it is impossible for it to gain an electrical charge, and takes incredible heats to melt. The metal is somewhat rough, and can only really be fashioned into plates to help support and protect buildings.

  • Lead; A somewhat poisonous metal, it can cause unhealthy effects if it comes into contact with ones blood stream, causing red blood cells to weaken. The metal makes for good projectiles, and is also a good conductor.

  • Brass; This metal is very easy to craft with and can be made into almost any sort of metal work.


Uncommon.

Magical metals; These metals are valuable and are infinitely useful in the right hands. These hold the strangest properties of the metals.
  • Silver; The well known mascot of magical metals, and with good reason. Silver is used for killing magical beings, such as werewolves, and can be easily enchanted. However, silver is also vulnerable to dark magic, and resistant to holy and light magic.

  • Orium; Black Silver; A result of experimentation. Black Silver, or Orium, is exactly like Silver, the main difference is that it is, of course, jet black. Orium is resistant to dark magic, while being vulnerable to holy and light magic, and is lighter than Silver, thought just as strong. Swords made of Orium just as heavy as Silver have blades made of pure super-dense Orium, used to make weapons as similar as it's silver counterpart as possible.

  • Mithril; This metal is like a magical steel, in the sense that it is strong, and good for weapons and armour. In addition, mithril is slightly prone to resisting holy and dark magic.

  • Navium; Navium is to magic as radiation is to the real world. Navium puts off dangerous frequencies of magical energy, which cause awful side effects depending on the dosage. The slightest exposure can lead to nausea and dry mouth, then onto much more horrible side effects. Prolonged and large doses can result in mutation, both mental and physical. Navium is formed by platinum exposed to deep underground arcane tempests, making the material increasingly rare, and illegal just about everywhere. If you want to know exactly how you should roleplay around Navium, just look at Wikipedia's article on radiation..

  • Platinum; Platinum isn't strong enough to be used in combat, but suits a more scientific purpose. Platinum can carry magic across it like an electrical charge, magic passing through it like the magic was a series of electrons.

  • Cordonium; Cordonium is an exceptionally rare substance, found throughout Aeria. It appears as a gem, and can posses many different colors, based on mineral impurities, just like most gems. However, that is where the similarities end. Cordonium's purest form is clear, and entirely transparent. It is capable of absorbing vast amounts of magic. While such large gatherings of magic are naturally dispersed according to the laws of the universe, Cordonium is capable of slowing this process down. It is not fully understood why or how, but when looking through a pure sample of Cordonium, it refracts light in mind-bending ways. Undetectable arrangements of molecules in the gem may contribute to its unique properties.

    Energy passing into or out of the gem will be slowed to a halt, unless guided by a third party, someone capable of controlling magical energy directly. Then, energy can flow as freely as water, bypassing the "barriers" of the gem. Cordonium is only found in the deepest parts of Aeria, where intense heat, pressure, Arcane Tempests, and the World Storm itself all contribute to its unique formation. It is very rare and very difficult to extract. Kerodil's naturally deep caves and unusual abundance of magic-users make Cordonium a more prevalent and widely recognized substance there. Its rarity and usefulness make it more valuable than any other mineral, to a mage, at least.


Mystic metals; These metals are the opposite of magic metals; more suited to resisting magic, and holding their own properties without the assistance of magic. Mystic Metals are all from different realms than Aeria.

  • Stygian; The well known armour of Bane's soldiers. This metal can be exceedingly heavy and awkwardly unbalanced to wield, so isn't used for weapons. It however makes the best known armour of all the metals, being incredibly strong, durable and resistant to magic. It is said that souls are known to live within stygian, giving stygian armour unpredictable enchantments. As a result to stygian being a very tough metal, armour crafted from it often appears crude and rough. Stygian is not from the mortal realm, and as such, cannot be melted by mortal means, magic or otherwise. Stygian is from Bane's Realm.
    Spoiler:
     

  • Adamantine; A very awkward metal to craft with, producing smooth and durable plates. Adamantine armour is vulnerable at certain angles (most likely the sides), but is resistant to head on blows. The metal isn't completely resistant to magic, but can reflect minor spells and enchantments with ease. Some may assume Adamantine is less remarkable than the other mystic metals, but the material has the best weight to strength ratio, making very lightweight armour and weapons. Although because of the aforementioned fact that Adamantine is hard to craft with and makes plates, Adamantine weapons are super rare and valuable, making perfect family heirlooms. Adamantine is from Akash's realm.
    Spoiler:
     

  • Magite; The favoured material of spellcasters. Magite makes a very thin cloth, and as a result is prone to easily breaking. However, the texture is very soft and comfortable, making excellent robes. Magite is near completely immune to magic, and as a result, in large numbers creates an odd field of magic in nearby space not currently occupied by Magite, which amplifies magic by very large amounts. When magite is formed into robes, the insides of the robes (space occupied by the wearer) become very reactive to magic, allowing spellcasters to use magic with ease. (And caution!) Magite is from Mystra's realm.
    Spoiler:
     

  • Dorifium; The very essence of anti magic. Dorifium is actually a living parasitic life form, and once dead, forms into metal also named Dorifium. Dorifium is 100% immune to magic, and renders spells null upon contact. The metal matches stygian in toughness, but unfortunately cannot be made into armour, for the metal is exceedingly hard to craft with, and wearers of Dorifium armour suffer terrible side effects. Dorifium however, makes the best known weapons around, and is, like silver, able to easily harm magical creatures. Living Dorifium parasites are capable of holding what is considered a piece of a person's 'essence', including DNA, and the faint hint of powers and memories, making Dorifium a potential key ingredient if cloning or asexual reproduction among sexual creatures was attempted. The metal however is so impossibly hard to locate and harvest, that weapons made of pure Dorifium are unimaginably rare and valuable, even among The Dragoons. Dorifium originates from The World Storm.
    Spoiler:
     

  • Lucium; Unlike other metals, Lucium resembles glass, being slightly translucent and available in many colours, predominantly green. Lucium glows faintly according to it's colour, and emits light violently when receiving impact. Lucium is slightly resistant to magic, but not a whole lot. It is however not possible to enchant Lucium with a permanent magical effect, as the magic wears off slowly over time. When crafted into an object, Lucium is brought into contact with Navium for several seconds, giving the newly crafted Lucium the ability to slowly regenerate it's own shape, in case the craft becomes warped. Lucium cannot regenerate itself, and it's properties make it unpopular and impractical for armour, instead being a very popular material for weapons designed for fighting undead. Lucium is gleaned from the roots of Kielm.
    Spoiler:
     



Last edited by Aeria Roleplay on Sat Feb 04, 2012 6:34 am; edited 1 time in total
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PostSubject: Re: The Metals of Aeria   Sat Feb 04, 2012 6:19 am

Quote :
Compound Metals

Any metal can be combined with another to form a compound, although some compounds are exceedingly hard to create, or are fairly useless.

Compound metals are of course more rare than any metal by itself, but some compounds can appear naturally in Aeria.

Some especially useful compounds have their own unique names, which are as follows.

Not all compounds listed here are common knowledge, most of them are newly discovered ICly. A person in Surna would only hear about one or two compounds if it were mentioned in the news.

Aluminum + Iron = Tin
Tin is another surprisingly common compound metal, more common than pure Aluminum itself, but not quite as common Iron. It can be found near most Iron deposits and all Aluminum deposits. Tin quite ductile, though not as ductile as Aluminum. Tin is also a little sturdier and heavier than Aluminum. It's very easy to work, melting quickly and capable of forming almost any shape with ease, though most of its uses come from its ability to resist depreciation. For this reason, Tin is most common used to supplement and coat other building materials, and sometimes even weapons and armor, increasing their ability to resist rust and other forms of depreciation.

Tin is non-toxic in any more. It's one of the cheapest metals, even cheaper than Iron, and any weapons and armor made from tin are at dirt cheap prices even the lowliest of adventurers can manage. Tin is also used to make smaller, more delicate tools. Unfortunately, it's nigh impossible to separate Tin into Iron and Aluminum.


Aluminum + Steel = Zinc
Zinc is not as common as its cheaper cousin, Tin, but it's in the area, being about a third as easy to find. Zinc is ductile, but sturdy, and essentially is the "Steel" version of Tin. It's easily worked, just like Tin, and is capable of forming any shape it needs to. It can also be used to make springs, being more common than Cobalt, though not as capable. Zinc shares it's ability to survive rust and never falls into disrepair, much like it's cousin. However, Zinc is not as capable of preventing the disrepair of other metals. In addition, it's only as tough as Iron, though significantly lighter than Iron and Steel. It's the ideal metal for a cheap, but effective weapon that relies on springiness and flexibility, as well as cheap and resilient light armor. Zinc is also commonly used in building materials.

Aluminum + Lead = Cobalt
Cobalt is a somewhat common substance, but it strays from the usual compounds of Lead in almost every way. As an ore, it's colored a deep blue, and seems the same as most lead compounds, being somewhat toxic to touch and breathe. However, during smelting, it releases toxic fumes, and afterward, becomes a completely safe silvery-navy metal. Some alchemists have captured cobalt fumes for experimentation, and the fumes themselves are often a profitable byproduct, if one is lucky enough to catch them. After smelting, Cobalt is somewhat lighter than as an ore, being about as heavy as Iron and slightly harder than steel and just as durable, but oddest of all, very flexible and springy.

Fine Cobalt is used to make the highest quality, and is often used in building materials wherever quaking and other shaking phenomena occur. It is used in the highest quality bows and crossbows, and may sometimes even find its way onto musical instruments. It does not see much use in melee weapons, but is one of the best choices for rapiers, foils, epees, and other weapons designed to stab and puncture. It's also very popular for chain-mail and scale-mail armor, and sometimes even plate-mail, because of its ability to "bounce back" parts of blows. Anything made from Cobalt can deform after constant use, but is easy to repair and reforge. Cobalt itself will also never wear over time, and is one of the view metals known to completely outlast any form of erosion by water. It is one of the most expensive common compounds.


Aluminum + Brass = Gold
This unlikely compound is Aeria's primary form of currency and is exceedingly tough to create by hand. The two metals of Aluminum and Brass prove to be nigh impossible to combine, and those willing to make their own gold often have to add a third metal, making the currency counterfeit. The Gold compound is formed only under immense heat and pressure, making it a material found deep underground, or in exceedingly-expensive factories that contain the right equipment to make this compound. Gold is a lot more softer than most metals, and as such, does not make a good primary material for weapons and armour. Gold however, is VERY reactive to magic, and amplifies and holds all kind of magic, making it good trimming for armour, and also as a useful material for academic and scientific tools.

Iron + Brass = Copper
Copper is able to conduct heat, is fairly ductile and is quite durable. This compound has proven to be essential for modern housing in Aeria, and useful in new inventions. Copper is a bit sturdier in gold and has a fairly slight magical affinity, and is sometimes used as a secondary currency in some areas around the mortal plane.

Steel + Brass = Allonite
This compound is a fairly unremarkable metal, and appears to be an exact copy of brass in all properties, but with magnetic properties. Combining steel and brass takes great pressure and heat, making it extraordinarily expensive to form artificially, but cannot be found anywhere in Aeria aside from the Northern-most sections of The Wastes, and the deepest South. The magnitude of how powerful a magnetic charge Allonite has depends on the concentration of Brass.

Titanium + Brass = Magnetite
Magnetite is about the exact same as Allonite, but with a few key differences. Magnetite is roughly thrice as durable, magnetic and heavy than its Allonite counterpart, making it more useful for industrial purposes.

Lead + Iron = Vyrite
Vyrite is quite common, surprisingly, but holds little use as is. It's colored a rusty brown with a green hue, and is very brittle before being smelted. Even after smelting, Vyrite is one of the most brittle metals about, despite also being one of the heaviest. It's difficult to work with, and anything forged from Vyrite may not last longer than a couple months, if it's lucky. By most, as far as smithy goes, it is considered a "junk" metal, but it has one notable property that sets it aside: Vyrite is extremely poisonous.

Because it's so brittle and capable of smearing onto anything, it's easy to shave down into a fine powder or dust, and mix into a solution. Even to the touch, one risks being poisoned simply because the Vyrite can even make its way through pores in the skin. In solution, Vyrite is a murky brown, and has a strong, easily distinguishable odor. When a solution of Vyrite dries, it exhibits another oddity, drying in patterns around the surface it as coated. These shapes are also brittle, but will remain latched onto the surface for as long as they are not disturbed, which makes Vyrite easy to coat on regular weapons as well as magnetic ones. Vyrite is most commonly used to poison food or coat weapons, and only sometimes used in solution for various other purposes.

Vyrite is not commonly handled or dealt with often, purely because its powder can become so fine, it will find its way through anything not thick enough, or not properly sealed. Strong enough currents of air can also carry it short distances. Vyrite is best left alone unless one has been taught how to handle it.


Lead + Steel = Vyrium
Vyrium can be made from tempered Vyrite, or it can be found naturally occuring, though it is much rarer than Vyrite. Vyrium has a faint lime-orange hue as an ore, and looks like lustrous rust as a metal, with a faint green hue. The substance is tough like steel, about three quarters the weight of lead, shares the same poisonous properties, and is somewhat difficult to work while being tempered, but will be easier to use afterward. Something made from Vyrium will last much longer than any Vyrite craft, the best of which have lasted up to a decade, even under constant use. The metal is not easy to reforge or repair, and half of all known repair and forging attempts have caused the crafts to break. Vyrium weapons that are damaged beyond use are best left to be scrapped. A Vyrium weapon still in good condition is considered a treasure. Some are preserved as family heirlooms, seeing little use, thus allowing them to last for many decades.

Lead + Brass = Vynon
This compound metal is one of the more common laying around Aeria. Vynon is a dark metal, and has a very faint luster, even after being smelted and crafted, so it can sometimes be mistaken for dense, black stone. It's workability is improved by the presence of Brass, and it becomes as fashionable and sturdy as steel, but much lighter. The metal retains some of Lead's toxicity, and also exhibits very slight magnetism once crafted. Alone, this means nothing, but over the course of its use, and sometimes on purpose, it can collect metal dust and other fragments, rust, and even lead that chips off of it. This makes it a poor choice for building materials and armor, but a superb choice for fashioning weapons, as weapons fashioned from Vynon will have twofold the toxicity. Blades made from Vynon are a prime choice for assassins and any bandit, brigand or highwayman on a budget that wants a long-lasting, high performance weapon. Even so, any Vynon weapon may price at twice or thrice its Vyrium equivalent, though it's well worth the money.

Platinum + Motile = Topaz
Since Motile is capable of converting friction to electrical energy and is able to store electrical charge, while Platinum is able to store magical energy much like an electrical charge, the two make a naturally useful compound. Topaz is able to store both electrical and magical energy, making it an impressive tool for scientific studies. The compound is fairly brittle, but when manipulated in the correct manner, can convert magical energy to electrical energy, and electrical energy to magical.

Cardac + Brass = Carbite
A more workable metal than Cardac, and a tougher metal than Brass, Carbite retains most of its insulating traits and is very valuable in either of its forms. The most resistant forms of the compound metal are richer in Cardac than Brass, but much more difficult to work with. In lighter mixtures, where Brass is dominant, Carbite is a somewhat malleable metal that cannot resist much electrical charge, but remains an excellent insulator of heat or cold. The two forms of Carbite are referred to as high and low grade Carbite, respectively. High-grade Carbite is perfect for durable armor and shields designed to protect against electrical attacks, magical or otherwise. Low-grade Carbite may be used in homes, ships, cold climates, and even high quality carriages and caravans for additional climate control. Carbite is a rare metal formed under heavy heat and pressure in the depths of Aeria, but deposits of Carbite can also be found near regions of active or past volcanic activity.

Cardac + Motile = Cardile
Cardile is the electrical counterpart of Cordonium, acting as an exceedingly useful storage for electrical energy. Cardile is however somewhat weaker, has a smaller capacity than Cordonium. When heated, the material weakens and releases the electrical energy. The heat is entirely relative to the temperature of connected metals and the temperature of the air around the compound. Cardile is another extremely rare compound, and is difficult to find. One would have better luck attempting to forge it themselves than finding it through prospecting, though artificially forging it is impossible without extremely high temperatures, dangerous enough to burn anyone merely standing in the radiant heat.

Motile + Brass = Morbite
Morbite is very ductile metal that can be easily worked at a high enough temperature. It can withstand a moderate level of heat once it has been crafted, but isn't much tougher than Motile. However, the combination merges Motile's properties with the properties of brass, producing a metal that repulses other metals when powered with electric energy. It also generates electricity through friction, much like motile, though slightly less efficient, which means hitting another metal with Morbite will result in a much stronger blow. The substance is rare in large quantities, but has been equally dispersed over the surface of Aeria, and a little can be found everywhere, though it is still rarer than most pure minerals and ores.

Morbite sees much use as a weapon and defense mechanism. Weapons that have coats of Morbite seem to strike back with the force of their weapon, any force returned from armor or weapons struck- especially during parrying. Some mages like to use Morbite as a staff head to keep heavily armored warriors, or other metal weapons, a safe distance from themselves. Morbite has other creative uses, but due to not being available in large quantities, it is a very expensive metal.


Silver + Orium = Rebonite
Silver and Orium are two exceedingly popular materials for weapons, as they are dangerous towards magical creatures, giving mere mortals an upper-hand. When combined, Silver and Orium make the astonishingly useful metal known as Rebonite, based on the word `rebound`. Rebonite is neither vulnerable to holy magic nor dark magic, as silver and orium's properties cancel each other out on that aspect. Rebonite is fairly lightweight, although not as light as orium yet not as heavy as silver, but very durable. This compound is of course, fairly rare to find naturally, and surprisingly expensive to see made by hand.

Rebonite possesses two exceedingly useful properties; first, it has moderately effective against magical creatures. It is not effective as silver or orium, but it is still fairly dangerous to any magical being, and much more useful than anything iron. The second property is much more amazing. Object of rebonite are capable of deflecting/reflecting magic back in it's original trajectory.


Magite + Titanium = Metanite
By combining Titanium's strong but brittle structure with Magite's cloth-like structure, one gets Metanite, a highly flexible but strong substance useful for thin weapons, such as rapiers. Metanite is extremely uncommon, even among compound metals, and has been found but a few times over the course of history. The weapons formed from it have become the stuff of legends, and its wielders, just as famous. As an ore, it forms a white, opaque, bulbous shape, and is naturally smooth to the touch. As a metal, Metanite could be best described as "metallic marble," and it's visual allure is almost as captivating as its utility.

Metanite's most useful, and deadly, property, is its ability to cut into otherwise intangible materials; the Weave itself, or a foe's Sacred Field. The properties of Magite make this possible. The drawback is that Metanite weapons are not suitable for piercing armor or tough flesh. However, a skilled user could disable someone's magic with a swing, or severely damage them, right down to the soul, where even most magic will not save them. Sacred fields with more power will also offer more resistance, but with Metanite, merely responding with more force will be enough to pierce through, and no magical additions are required.


Platinum + Lucium = Radium
Radium is slightly ductile and mildly durable, but will quickly deform if it undergoes successive blows without rest. The substance is difficult to find and even harder to create, only forming under extreme heat and pressure, rendering most of it deep beneath the ground, on the edges of coastlines and coral reefs unearthed through erosion of land, or deep beneath the sea. Radium is not hard to work with, but cannot be bent into overly acute angles, often requiring a smooth curve to make the shape. Radium's name comes from its near-constant radiance, for as long as it is in the presence of magic, it will give off a glow proportional to the concentration of magic passing through it. This concentration can be increased by increasing surface area, so Radium is most preferred in the form of rough sheets or nested rods for the best natural effect. It comes in many colors, most often a faint hue of lime, but the light it emits is always white.

Radium may be one of the most superb compound metals on Aeria, purely because of its astonishing ability to generate light from the presence of magic, and more-so, to convert other forms of magic into a pure form of light. This includes converting dark magic into light. In addition, if light is shined upon it, and overpowers the emitted light, the Radium will instead convert that light into a proportional amount of pure magical energy. How it manages this is beyond mystery, and the effectiveness of its function does not seem to decrease when working with darker magic or any other form of light, making it a perfect tool for purifying and cleaning cursed lands and corrupted wounds. These properties also make Radium a highly coveted metal and ore by many subterranean dwellers, but they have less difficulty finding it. Radium is mainly suited toward utility and purifying uses, and will not function well on the end of a standard weapon, such as a blade or hammer, though may be combined with one to fight against dark forces or slowly drain the energy of magical beings. Radium is most often used in staffs, wands, and jewelry, is a favorite among those who make use of its pure light.


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Originally for Aeria by Psyche.
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